Best feat for lae zel level 4 reddit. (ASIs/feat at level 4,6,8,12.

Best feat for lae zel level 4 reddit Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. Meanwhile, Sweeping Attack maximizes her damage. Martial Adept kinda stinks. For example, imagine if your level 12 party had to face 4 level 12 githyanki battlemaster fighters. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. It is amazing paired with the champion subclass. Battle master will be your fighting style at level three. Level 2 - Paladin 1: Oath of Vengeance Level 3 - Paladin 2: Fighting Style: Dueling We will fight with a Rapier and Shield. They're both great for Lae'Zel. I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. Always 45% or lower it seems no matter what. ) Lae'zel - EK Fighter Gale - Div. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. But Lae'zel is up front more, so having that on her would be better, I think. Carrying the Resonance Stone will give you a nice damage boost as well. Currently I’m level 4. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. EDIT - Ah, just reread your post, no Karlach. Athlete is one of these, and it also doubles Lae'zel's jump, allowing I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. Some communities dislike the speed and efficiency commander has to offer but not us. BTW, I'm level 7 in Act 2. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Every guide I read about feats seems to completely overlook the feat Alert. If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. Pure Fighter does get 4 feats which can give some wiggle room. You can also consider alert if you think you need the initiative. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. With a little bit of a dip into fighter, probably 3 to 4 max. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. In this specific build, we're getting her Strength up to 20. Aug 12, 2023 · Helping Lae’zel to evade is useful for an effective BG3 build, more so if you have her leading the charge. But sounds like a cool concept. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. Just keeping everything pure for my first run. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. I'll end up taking GWM as the lvl 4 feat. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. I have the Adamantine Shield, which currently I'm using on Shadowheart. (ASIs/feat at level 4,6,8,12. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Then Lae'zel just jumps - across the entire battlefield. I’m now level 8. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. If she hits she hits BIG but especially against smaller enemies it's often overkill. She is my main fighter/tank and I want her to be dual wielding. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. Subreddit for Warhammer 40,000: Tacticus, the brand-new turn-based tactical strategy game. I have Lae zel in my party for damage. Astarion Why not both at level 12? Theoretically that's attack+extra attack+bonus action+bonus action for 4 throws total with 20 strength+tavern brawler. At best Vlaakith can grant low level Paladin divinity but even that is a rarity. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. There are some feats that are to be going better, like Resilient:Constitution on a caster who needs to maintain concentration, Tavern Brawler on a STR Monk or Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. Some builds benefit more from a feat then the typical +1/2 for a stat as other comments have mentioned. Share (disarm, menacing) with great weapon master feat Nov 28, 2023 · Either of these is a good option, and whichever you go with you will want to do the opposite with her fourth Feat at level 12. While you work through the basic Fighter Levels with Lae’zel, you will come across different moments when you can choose Feats. At level 11 you can end up attacking 4 times in a row. She can't be moved or removed. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. We would like to show you a description here but the site won’t allow us. For Shart, at level 4 I took Lucky, because nothing much appealed to me and I find Lucky rather versatile, I don't regret the choice. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. If the game had stats uncapped so you could go above 24 and character max level allowed for another feat, ASI would feel even more weak for martial damage but it's not like martial classes I know some like to go for a 1 level dip for that final level in say War Cleric or Barbarian or what have you, but I'd rather have that 4th feat considering 2H weapon users already have so many must-have feats. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. 100% agree with the ASI at level 4, but specifically for a BM fighter, i like the GWM at lvl 6. Those dice on Gale really help. Rejecting Valakith is a world shattering event for Lae'zel. If you dont run Lae Zel with this feat your doing it wrong lol. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. . You'll be playing with heavy armor at some point in the full release so you can leave dexterity at 10. Compel Duel forces them to attack the Paladin. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". Level 4 - Sorcerer 2: Level 5 - Sorcerer 3: Quicken and Transmute Magic quicken is a must to do your combos, and transmute will let you get bonuses from your frost damage later. Best Lae’zel Fighter Feats. This brings strength to 18 and adds 50% to her overall jump distance. She uses medium armor, though I don’t know if light armor would be a better option. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Any suggestions on dual wielding weapons would be great. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. Goading Attack gives disadvantage when not attacking Lae'zel. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. Reading online most advice is to go with savage attacker - but some do say more strength to 20. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. true. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. xmasd ahkdzq bhch qrnge acmlc yczm eozfm rzxidys jtmumzq pxtnsg bklb vzgxh xzvpgk lfw fbz

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