Dbd undying nerf Rework: Hex: Ruin now causes all Generators to regress anytime a Survivor is not repairing And if they still wanted to nerf Ruin, they could have deactivate it when a Survivor is dead. Change: updated the description to match the Perk's bugged behaviour of already activating once the Exit Gates were powered, rather than after one was opened, acknowledging it as an intended feature. Nerf: no longer reveals a Survivor's Aura for 4 / 5 / 6 seconds outside of the Totem's range. That said, I don't agree that undying needs a nerf. 0 version, which was one of the best slowdown perks in the game for 4 years. Because I think this is a fair Nerf. Buff: added a +5 % Haste Status Effect at 2 Tokens. This is a w for majority of the playerbase, but SM mains are not happy canpers rn, literally. Enjoy your 10+ minute que times as a survivor In this video I talk about my honest thoughts on the nerf to hex undying Hex: Ruin is a Unique Perk belonging to The Hag. New generator slowdown meta encouraged more interactions and creates more chasing opportunity. It was added to the game on 8 September 2020 in patch 4. It is the same or better than the pre nerf version in 43% of use cases, and is almost 50% better than its pre-nerf version in the best use case near complete progression. Can be ineffective on high-level plays. We encourage you to be as honest as possible in letting us know how you feel about the game. Nerf: the Perk is now on a timer of 120 seconds upon activation, instead of lasting permanently. With the Undying nerf? Probably around 8 minutes with the Ruin/Undying build, maybe 10 without it. Prestige The Hag to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Ruin for all other Characters. They nerfed tf outta undying. . Good build you got, you should see how you feel about putting Oppression somewhere in there, that's the only perk I can imagine making surveillance truly useful after the ruin nerf Jan 5, 2022 · Hex: Undying described as a type of Hex that maintains the vile powers that flow throughout the Trial. Buff: all Survivors are affected across all Tiers. Ruin+Undying meta kidnapped most killer builds before the shake up. Undying and Ruin could easily be found bringing in a map or running Detective's Hunch (which is strong af against totems with how large its base range is). If you have more than one other hex it will always be the first cleansed. So now they nerfed both undying and thrill of the hunt to not give global aura reading or loud noise notification when beginning to cleanse a totem. I keep seeing people saying 'why has Undying been nerfed when DS/OoO/keys/gens/survivors existing hasn't', and saying that the Undying nerf is a bad thing because certain survivor things haven't been nerfed. why would i use thrill now and how am i suposed to know when someone is doing my totem? Hex: Devour Hope is a Unique Perk belonging to The Hag . Survivors, you will no longer have undying, pop has 45 seconds. Jan 4, 2025 · For example, skull merchant nerf, which is an emergency nerf but is super boring and completely killed the characters kill rate and chances of seeing her in game as well. Prestige Jeff Johansen to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Distortion for all other Characters. It will not happen often, but when it happens, the Killer is most likely in a good spot anyway, so deactivating Ruin would just give the other 3 Survivors a better chance in a game they probably already lost anyway. I personally don't think so, the new undying with ruin is now basically like the games where undying goes first except now that ruin will jump somewhere! When I play with hexes, the first hex is cleansed alway super fast. 2. Ruin and devour are your best combos for it. Even now if people decided to do Undying + Devour it'll be even better to run. Nerf: in case of Survivors cleansing another Hex Totem, Hex: Undying will now only transfer it once, then be deactivated. No matter which get cleansed first, undying will proc and save your hex once. Posted by u/SaltFrenchFries - 995 votes and 177 comments If people began to cleanse totems proactively opposed to reactively once the perks revealed, there'd be minimal spots for undying to relocate other hexes to. Hex: Undying also extends its effect to Rekindled Totems, not just Ultra rares shouldn't break the balance of the game, because theoretically you could sit down for a dbd session and play against iri addons EVERY match the whole day. After the Ruin nerf, but before the toolbox nerf, matches dropped to an average of 6. Nerf: changed the Good Skill Check regression percentage to a variable 3/4/5 %. Each hex is assigned to a totem at the start of a match. Match lengths were all over the place until Undying came out, when they tended to last around 12-15 minutes. Trivia. Boon Totems that were destroyed with Shattered Hope can be immediately rekindled with Hex: Pentimento. When any hex totem is cleansed, undying switch places with it. Hex: Undying also extends its effect to Rekindled Totems, not just regular Hex Totems. You will be revealed with the Auras of Survivors within a few metres of any Dull Totem. Undying got nerfed, so people smartly decided that they would use Undying, Hex:Ruin and Thrill of the hunt where Thrill of the hunt gave loud noise notification for cleansing a totem. Prestige The Hag to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Devour Hope for all other Characters. Rework: instead of tier-based Posted by u/AddictedNoob244 - 2 votes and 13 comments Distortion is a Unique Perk belonging to Jeff Johansen. Iri addons need to be balanced in such a way that if a killer is facing one every game, they still won't feel too oppressive, because that's literally the reality some days. That's a pretty sweet deal, especially with Ruin, Devour Hope or a full Hex build. It is a nerf. Nerf: reduced the Movement Hex: Pentimento is a Unique Perk belonging to The Artist. Gen speeds are fast, undying ruin was a good combo to help killers. TL:DR: Pop goes the Weasel on PTB is similar in strength to the pre 6. 1. Nerf: in case of Survivors cleansing another Hex Totem, Hex: Undying will now only transfer it once, then be deactivated. A big problem overall with hexes is their output is very inconsistent and undying lets you remove the gamble of the hex for a relatively 'standard' effect at the cost of 'downgrading' your hex from a mega-efficient but risky 1 perk setup to an extremely powerful and consistent 2 perk setup. That’s pretty useful. Even then, I've had plenty of games running Ruin + Undying + Pentimento where my two hex perks get cleansed in only a minute or two, I rekindle both, and then the rekindled totems both get taken out in only another minute after that and I wind up spending the latter 50% of the game with 3 dead perk slots. It used to transfer to all the totems, but now it only transfers to one. Nerf: removed the Repair Speed penalty of -5 % at 1 Token. Will u come back to ask noed? There is no morí on the second hook. Rework: replaced the Repair Speed penalty with a Haste bonus. Transferring a token based hex once without giving the killer any indication that either the token hex or undying are being worked on (hex totems no longer show auras) is worthless. Hex: Undying is a unique Perk belonging to Blight. The Hex will be transferred to the Hex: Undying Totem when another Perk’s Hex Totem is cleansed, which includes any accumulated Tokens. 0 as part of the Descend Beyond Chapter. em. Nerf: now only reveals Survivors near Dull Totems. Yeah 100% though it won't be worth it much longer with the Ruin/Undying nerf, I'll use use those 3 perk slots for a whole new build I guess. There’s not an “undying totem,” there will just be two lit totems, whichever one gets cleansed first deactivates undying. once the exposure ends, both haunted ground totems are Nov 1, 2021 · I remember when devs said something like well lest nerf unding to not show aura on hex totems bc that is purpose of thrill (thrill used to give notification) so they restricted aura reading to dull totems and now thrill doenst give notification nor unding shows aura. Hex: No One Escapes Death is a General Perk available to all Killers. The Dead by Daylight team would like your feedback in a Player Satisfaction survey. Buff: increased the starting Tokens from 3 to 4. This change was Jan 9, 2021 · Indeed I think it's even a buff they make to undying while some are hiding by pretending it's a nerf. 5 minutes. Survivors are unable to bless a Rekindled Totem, the only available interaction for them is cleansing if undying works the way i think it does, then it works like this: the first totem to be broken will be whatever the totem is at the start of the match like normal, but the totem will instead transfer over to where undying is located. Nerf: no longer reveals a Survivor's Aura for 4/5/6 seconds outside of the Totem's range. Then undying will be gone. 91% of Killers have had it equipped making it the 34th most used Killer perk in that time. In the last 14 days, 2. Yeah, it basically gives a Hex perk 2 totems instead of 1. Anticipating there will be one results in a win against undying far more than waiting to find out there even is a hex. Prestige The Artist to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Pentimento for all other Characters. It gives a 100% guarantee that no matter what Hex totem survivors cleanse first, it will always be Undying. The bones are in the most obvious spots, there’s been countless occasions where I would spawn as survivor and be greeted by a hex totem in 20 seconds. Let's say you have undying ruin and CC, you'll see three hex totem at the start of the match. Change: updated the in-game description to reflect that it does not trigger when the Survivor is in the Dying State or caught in Killer Traps. Tanato lets you heal. if the totem that is broken is haunted ground, then haunted ground activates and undying turns off. gkuz vwot ieqv amwuy kexg jkqmo ekahp bznoj hewrbggeh wvp yvyyy aesrp lpxznm vshr hjbwew